10 v 10 Basic Rules
- If both teams have the same amount of extra players, total number of players on the court can be increased (at ref’s discretion)
- ***Referee has the ability to have more people play if both teams agree***
- 10 v 10
- 6 males max.
- Minimum 6 players, 2 females to play
- Boundaries are court specific
- Game variations played throughout the night
- At start of game, when retrieving balls you must go back and touch your start wall before throwing the ball
- Host can move balls if balls are all on one side or on the sideline
- If you win dodgeball for the night you get 2 points, if you win Flip Cup you get 1 point
- No squishing balls before throwing
*Playoff seeding is based on TOTAL POINTS from the season*
Game Play
Matches are 40 minutes
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- Play as many games as possible – the team with the most wins will be declared winner
- Foam balls used – regular & small
- Small balls can ONLY be used by females
- Referee keeps track of score, time, variation of games played, and makes sure players go out when hit and following the rules
- NO head shots
- Head shots will result in a dead ball and player will be safe UNLESS they are ducking or diving
- Then they will be considered out if ducking or diving while hit in the head
- A player is OUT if they cross the throwing line
- If a player is hit and the ball touches the ground – they are OUT
- *A player may re-enter the game if their teammate catches a ball*
- If you get hit by the ball and catch it before it hits the ground, equipment, or floor, then it’s a catch and you are safe – the thrower is out
- You cannot get multiple players out with one ball – considered a dead ball after first person is hit
- Player MUST raise hand when they are out
- NO Blocking (the ball is an extension of you) – stops people from holding balls, creates more action.
- If opponent’s ball hits off the ball in your hand – you are OUT
- Players can hold 2 balls max. at a time and can ONLY hold balls for 5 SECONDS at most
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- Players who fail to comply may be warned by the ref and called out if issue persists
Game Variations
Greek
- Re-entry: NO
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- Played like normal dodgeball EXCEPT:
- When you are out, you go to the baseline of the OPPOSING team (you stay on the baseline until the game is over even if there is a catch) – UNDERHAND ONLY here
- Players on the baseline MUST be TOUCHING the wall at all times (with hand or foot)
- Run the baseline collecting and throwing balls at the opponent
- Played like normal dodgeball EXCEPT:
**Look for second page**
Traditional (most common)
- Re-entry: YES
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- Once you are hit, you are out and go to the sideline
- Player waits in the order for someone on their team to catch the ball so they can return to play
- Once everyone on your team is OUT, the game is finished
- Once you are hit, you are out and go to the sideline
4 Quadrant
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- Re-entry: NO
- Follows same rules for OUTS as normal dodgeball
- Played on a court divided into 4 equal zones (quadrants) with 2 teams (both teams split in half – same team is diagonal from each other)
- The object of the game is to eliminate EVERYBODY in another quadrant
- Once EVERYONE in a quadrant is eliminated, this quadrant becomes a FREE QUADRANT – ANY player from ANY team is allowed to go into this quadrant to gather/throw or get hit
Pinball
- Re-entry: YES
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- Played like normal dodgeball EXCEPT:
- Each team has 3 plastic bowling pins at the back center of their side of the court (evenly spaced on the last line before the wall)
- The game ends when all of a team’s players are eliminated OR (more often) when all of a team’s pins are knocked over
- The balls may be used to hit players or hit pins
- Played like normal dodgeball EXCEPT:
Prison Ball
- Re-entry: YES (if you catch the ball in prison ONLY)
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- Played like normal dodgeball EXCEPT:
- When a player is hit, they go to the baseline of the opposing team (prison) behind the opposing team
- To get OUT of prison, you must catch a ball thrown by your teammate (in the air – cannot hit anything or bounce before)
- A player in prison (prisoner) may NOT eliminate anyone from the opposing team
- Prisoners remain behind the opposing team (in prison) until the game is over or ball is caught
- A neutral zone will be between prisoners and throwers (no one can catch a ball in that zone)
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Doctor Dodge
- Re-entry: YES (only by doctor)
- Each team declares a leader (doctor) who tries to AVOID getting hit
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- When players are hit, they sit on the ground and wait for their team’s doctor to come and save them
- If hit you must wait 5 seconds before getting tagged in (raise one hand and count with your fingers)
- Seated players may NOT intentionally interfere with game play
- Live players may NOT hide behind sitting players (or use them as a shield)
- When the doctor saves the sitting players, they can get up and resume play
- No one can shield or intentionally stand in front of the doctor or they will be called permanently out of that game
- The game ends when one team is entirely eliminated OR when the doctor gets out (game is over if doctor is hit)
- When players are hit, they sit on the ground and wait for their team’s doctor to come and save them
League wide policies:
- Teams without the minimum number of players will forfeit after 10 minutes from their designated start time
*Forfeit Rule*: All teams make the playoffs at the end of the season, unless you forfeit twice within the regular season.